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::PUBLISHER::
Ubisoft

::DEVELOPER::
Ubisoft

::GENRE::
Action/Adventure

::RELEASE DATE::
03/07/06

::PLAYERS::
1-16

::LIVE::
Xbox Live Play, Content Download

::COST::
$59.99

::FEATURES::
480P/720P/1080i, In-Game Dolby Digital

Good: B-E-A-UTIFUL! Multiplayer is superb.
Bad: Need options for bots and longer campaign.
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Ghost Recon Advanced Warfighter Review
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G.R.A.W. has finally made its way on to the Xbox 360. The title packs tons of the tactical action and urban warfare you know and love, but does it live up to it's expectations?
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It’s been a long time coming - Ghost Recon Advance Warfighter is finally available on the Xbox 360. With its release, it brings another must buy title to the 360. Ubisoft managed to pack the game with non-stop action, intense multiplayer and a whole new experience worthy of the Tom Clancy tag. The question remains though, does it have enough replay value to hold over FPS fans until the holidays when they can get their mittens on Gears of War?
All around though, the multiplayer is down right nasty!
Ever since E3 last year, Ghost Recon has traveled a bumpy road to its final release. Visually stunning, the debut of Ghost Recon videos impressed the press without a doubt. The following months for Advance Warfighter took the wrong route as fans of the series noticed a big drop of visual quality. It was announced that it would miss the launch of the Xbox 360 and red flags were raised across the internet. What went wrong? Why delay it when they could easily reach the sales target they wanted. To put it simple, Ubisoft enhanced it over the last four months to put forth one of the best 360 games at this point.
In 2013, the Mexican and American president gather with the Canadian prime minister to announce a new treaty. The treaty would be the NAJSA, North American Joint Security Agreement. The plan goes south when a Mexican general decides to interrupt the treaty signing by killing the Canadian Prime Minister (poor Canada!) and attempting to do so to the Mexican and American presidents. This is when the elite military group, known simply as the “Ghosts”, must enter to save the day.
You’ll be placed in the role of Scott Mitchell, an expert in military tactics that will ensure survival of his group of soldiers. Scott Mitchell has 48 hours to rescue the U.S. president, eliminate the renegade group, and do so off the radar as if they were really ghosts. The story and plot is excellently laid out for the players to immerse themselves into without any mind-boggling turn of events. All the missions feel authentic and keep the players involved throughout the whole story arc.
Ghosts unite!
Missions are linear in the sorts that you must accomplish what the objectives ask and won’t move on unless you do so. They are directed as there’s a Point A and have to move to Point B to advance the plot. While Ubisoft doesn’t force the players into what direction they take, there are barriers on the map where you can’t enter. These barriers enforce the players to stay within the battlezone. Within the battlezone, there are tons of viable routes to take to the point you have to reach. Back-alleys, parking lots, unpaved roads, and even through people’s backyards, Ghost Recon is littered with several options to take for your travel to that particular point you have to reach.
Missions will ask for you to search and rescue, eliminate all the targets, find lost goods, recon the environment and a few other oddball missions. The missions do become a tad tedious and tiresome midway through. You’ll find that protecting another president a drag as they’ll just stand there watching you fire without trying to protect themselves. Granted they aren’t bad escort missions, it’s just that they stand lifelessly watching the combat without any emotion. The variation isn’t totally vast but what Ubisoft does great is keep the players interested throughout the whole campaign. There was never a moment where I put the controller down and hoped it would fast forward to the end of the mission.

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